Real-Time Streaming and Rendering of Terrains

نویسندگان

  • Soumyajit Deb
  • Shiben Bhattacharjee
  • Suryakant Patidar
  • P. J. Narayanan
چکیده

Terrains and other geometric models have been traditionally stored locally. Their remote access presents the characteristics that are a combination of file serving and realtime streaming like audio-visual media. This paper presents a terrain streaming system based upon a client server architecture to handle heterogeneous clients over low-bandwidth networks. We present an efficient representation for handling terrains streaming. We design a client-server system that utilizes this representation to stream virtual environments containing terrains and overlayed geometry efficiently. We handle dynamic entities in environment and the synchronization of the same between multiple clients. We also present a method of sharing and storing terrain annotations for collaboration between multiple users. We conclude by presenting preliminary performance data for the streaming system.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A Hybrid Rendering Technique to Navigate in Large Terrains Using Mobile Devices

We describe a hybrid client-server technique for remote adaptive streaming and rendering of large terrains in resource-limited mobile devices. The technique has been designed to achieve an interactive rendering performance on a mobile device connected to a low-bandwidth wireless network. The rendering workload is split between the client and the server. The terrain area close to the viewer is r...

متن کامل

Design and Test of the Real-time Text mining dashboard for Twitter

One of today's major research trends in the field of information systems is the discovery of implicit knowledge hidden in dataset that is currently being produced at high speed, large volumes and with a wide variety of formats. Data with such features is called big data. Extracting, processing, and visualizing the huge amount of data, today has become one of the concerns of data science scholar...

متن کامل

Streaming Terrains

Streaming computer graphics data is challenging because of the need to retrieve large triangle meshes before any display can begin. This paper proposes and analyzes the benefits of borrowing techniques from lossy image compression to implement a novel technique of progressive terrain rendering for streaming over a network. The goal of the work is to provide a qualityaware framework for 3-D rend...

متن کامل

Rendering Large Terrains in Real-Time

This paper presents a method for visualisation of large terrains in real-time. The amount of data when handling large terrains can exceed video memory, the result is a low frame rate. Our method uses a quadtree-based approach to exclude unnecessary data from the rendering process and reduce the level of detail at need. Another aim is to let the GPU perform as much of processing as possible, lea...

متن کامل

A Multi-Client Architecture for Hybrid Terrain Rendering on Mobile Devices

Mobile devices such as Personal Digital Assistants (PDAs) or smart phones are rapidly increasing their graphics and networking capabilities. However, real-time rendering of large terrains is still a challenging task to accomplish in such limited devices. In this paper we describe the principles involved in the design and development of a scalable client-server architecture for hybrid rendering ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2006